The Assassin’s Creed franchise has been on quite a roll in recent years. Assassin’s Creed Origins and Assassin’s Creed Odyssey were two of the most well-received entries in the franchise’s history, offering up something for new players and AC stalwarts alike. Now, with Assassin’s Creed Valhalla, the developers at Ubisoft are bringing some of history’s most fearsome warriors into the fold for the first time.
Assassin’s Creed Valhalla Story
Assassin’s Creed Valhalla puts you in the shoes of Eivor, a Viking warrior who comes to England in the 9th century. As was the case in Odyssey, players can choose to play Eivor as a female or male as you take on a quest to make England your home. Naturally, the Saxons who currently rule the kingdom of Britain don’t take kindly to the new arrivals from Norway, so it’s up to Eivor to take over the land one region at a time.
Assassin’s Creed Valhalla Mysteries
In Assassin’s Creed Valhalla, Mysteries are missions or activities that pop up on your world map when you’re nearby or after synchronizing at one of the high points (they’re presented as a beam of blue light) that have become a trademark of the series. There are 11 different types of mysteries to be found as you explore Assassin’s Creed Valhalla’s expansive regions, so let’s take a closer look at what you can expect to be doing when you’re not raiding or drinking your clansmen under the table.
Assassin’s Creed Valhalla Mysteries: Cairns
By definition, a cairn is a stack of stones that is placed upon a hilltop or overlook. In the world of Assassin’s Creed Valhalla, stacking these stones is a relaxing, almost meditative activity that allows Eivor a chance to look back on old memories.
Assassin’s Creed Valhalla Mysteries: Animus Anomalies
Longtime Assassin’s Creed fans know the Animus as the machine that allows a user to access memories of their ancestors. That seems to be the case again in Valhalla, as you can find anomalies in the world that pull you out of Eivor’s body and into the current day character. Once there, you’ll need to make your way across a number of floating platforms to get a data packet for analysis. These are basically environmental puzzles that need to be solved.
Assassin’s Creed Valhalla Mysteries: Offering Altar
Scattered throughout the world are altars, where denizens of Britain leave items or sacrifices in an effort to appease or curry favor with the gods. In Eivor’s case, that favor comes in the form of a skill point, but it required a bit of effort to earn it.
Assassin’s Creed Valhalla Mysteries: Daughter of Lerion
These terrifying warriors are the daughters of King Lerion, who was betrayed by his subjects. Tackling these enemies results in a challenging boss fight in which all sorts of mystical attacks and powers are used against Eivor, with each of the daughters controlling a different element.
Assassin’s Creed Valhalla Mysteries: Standing Stones
These mysteries look a lot like a version of Stonehenge, with large rocks standing at different angles.
Assassin’s Creed Valhalla Mysteries: Flyting
Did you know that rap battles have been around since at least the 9th century? I sure didn’t, but Assassin’s Creed Valhalla features activities called “flyting,” in which Eivor engages on a verbal war of words with another character in the game. You can place bets on these encounters (100, 200, or 300 gold) if you think you’ve got the chops to compete. Once you’re in the battle, you’ll need to choose a line that both rhymes with whatever you opponent says and fits the same cadence. The clock is ticking though, so you’ll need to choose quickly. If you’re able to best your foe, you’ll earn charisma that will give Eivor new dialogue choices in certain conversations.
Assassin’s Creed Valhalla Mysteries: Fly Agaric
Fly agaric is a type of mushroom that provides a powerful hallucinogenic response when eaten, and that’s exactly what happens when Eivor chows down on one. I have a feeling that we’re going to see some weird stuff in these mysteries.
Assassin’s Creed Valhalla Mysteries: World Event
These mysteries are essentially longer side missions that help to build out the game’s world a bit more. These events were a fun way to meet some of the oddball characters populating the game’s world and often provided a bit of levity to the proceedings.
Assassin’s Creed Valhalla Mysteries: Lost Drengr
The Lost Drengr are fearsome Vikings warriors that came to Britain about a decade before Eivor’s arrival with their king, Ragnar. After the king’s passing, the Drengr lost their sense of purpose and have been wandering around Britain aimlessly, but Eivor is able to offer them a chance to get what they’ve always wanted: a glorious death in battle. That won’t come at Eivor’s hand, however, since defeating them (in what amounts to a boss fight) will recruit them into your clan, where they’ll be a big help in battles.
Assassin’s Creed Valhalla Mysteries: Legendary Animals
There are a number of mythical beasts roaming the countryside and defeating them in battle will provide Eivor with a skill point as well as bragging rights at the clan’s settlement. The one legendary animal that has been shown so far is the Black Shuck, a large, shaggy dog from English mythology that was said to fight like it was possessed by the devil. As with the Daughters of Lerion and the Lost Dregr, taking on a Legendary Animal is akin to a boss fight, so it pays to make sure you’re up to the task. You can even take on the mythical monstrous wolf Fenrir!
Assassin’s Creed Valhalla Mysteries: Treasure of Britain
The final type of mystery in Assassin’s Creed Valhalla is the Treasures of Britain, which have not been shown yet.
Assassin’s Creed Valhalla would feature a sprawling storyline and plenty of things to do in Britain, but the addition of these mysteries provides even more reasons to explore the game’s massive countryside.